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Searched refs:userSemantic (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1400 const std::string &userSemantic = GetVaryingSemantic(metadata.getRendererMajorShaderModel(), in updateBuiltins() local
1426 builtins->glPosition.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
1431 builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
1441 builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
1454 builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()