Searched refs:userSemantic (Results 1 – 1 of 1) sorted by relevance
1400 const std::string &userSemantic = GetVaryingSemantic(metadata.getRendererMajorShaderModel(), in updateBuiltins() local1426 builtins->glPosition.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()1431 builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()1441 builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()1454 builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()