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Searched refs:usesFragCoord (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DTranslatorVulkan.cpp689 bool usesFragCoord) in AddBresenhamEmulationFS() argument
788 if (!usesFragCoord) in AddBresenhamEmulationFS()
1030 bool usesFragCoord = false; in translateImpl() local
1063 usesFragCoord = true; in translateImpl()
1077 specConst, driverUniforms, usesFragCoord)) in translateImpl()
1154 if (usesFragCoord) in translateImpl()
DTranslatorMetalDirect.cpp828 bool usesFragCoord = false; in translateImpl() local
840 usesFragCoord = true; in translateImpl()
927 if (usesFragCoord) in translateImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.h71 bool usesFragCoord() const { return mUsesFragCoord; } in usesFragCoord() function
DProgramD3D.h151 bool usesFragCoord() const;
DDynamicHLSL.cpp1429 if (metadata.usesFragCoord()) in updateBuiltins()
DProgramD3D.cpp446 bool ProgramD3DMetadata::usesFragCoord() const in usesFragCoord() function in rx::ProgramD3DMetadata
449 return (shader && shader->usesFragCoord()); in usesFragCoord()