Searched refs:usesPointCoord (Results 1 – 6 of 6) sorted by relevance
75 bool usesPointCoord() const { return mUsesPointCoord; } in usesPointCoord() function
674 if (programMetadata.usesPointCoord()) in generateShaderLinkHLSL()1017 const bool usesPointCoord = preambleString.find("gl_PointCoord") != std::string::npos; in generateGeometryShaderHLSL() local1181 if (usesPointCoord) in generateGeometryShaderHLSL()1435 : metadata.usesPointCoord()) in updateBuiltins()
150 bool usesPointCoord() const;
440 bool ProgramD3DMetadata::usesPointCoord() const in usesPointCoord() function in rx::ProgramD3DMetadata443 return (shader && shader->usesPointCoord()); in usesPointCoord()460 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() && in usesInsertedPointCoordValue()500 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) || in addsPointCoordToVertexShader()
827 bool usesPointCoord = false; in translateImpl() local836 usesPointCoord = true; in translateImpl()909 if (usesPointCoord) in translateImpl()
1029 bool usesPointCoord = false; in translateImpl() local1057 usesPointCoord = true; in translateImpl()1102 if (usesPointCoord) in translateImpl()