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Searched refs:usesPointCoord (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.h75 bool usesPointCoord() const { return mUsesPointCoord; } in usesPointCoord() function
DDynamicHLSL.cpp674 if (programMetadata.usesPointCoord()) in generateShaderLinkHLSL()
1017 const bool usesPointCoord = preambleString.find("gl_PointCoord") != std::string::npos; in generateGeometryShaderHLSL() local
1181 if (usesPointCoord) in generateGeometryShaderHLSL()
1435 : metadata.usesPointCoord()) in updateBuiltins()
DProgramD3D.h150 bool usesPointCoord() const;
DProgramD3D.cpp440 bool ProgramD3DMetadata::usesPointCoord() const in usesPointCoord() function in rx::ProgramD3DMetadata
443 return (shader && shader->usesPointCoord()); in usesPointCoord()
460 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() && in usesInsertedPointCoordValue()
500 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) || in addsPointCoordToVertexShader()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DTranslatorMetalDirect.cpp827 bool usesPointCoord = false; in translateImpl() local
836 usesPointCoord = true; in translateImpl()
909 if (usesPointCoord) in translateImpl()
DTranslatorVulkan.cpp1029 bool usesPointCoord = false; in translateImpl() local
1057 usesPointCoord = true; in translateImpl()
1102 if (usesPointCoord) in translateImpl()