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Searched refs:usesPointSize (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DRendererD3D.cpp51 bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize(); in skipDraw() local
56 if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused()) in skipDraw()
162 return programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation() && in InstancedPointSpritesActive()
DDynamicHLSL.cpp161 bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos; in generateVertexShaderForInputLayout() local
163 usesPointSize && mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled; in generateVertexShaderForInputLayout()
495 programMetadata.usesPointSize() && in generateShaderLinkHLSL()
504 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL()
709 generateVaryingLinkHLSL(varyingPacking, pixelBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL()
922 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateGeometryShaderPreamble()
927 builtinsD3D.usesPointSize(), preambleStream); in generateGeometryShaderPreamble()
DShaderD3D.h74 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
DDynamicHLSL.h127 bool usesPointSize() const { return mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled; } in usesPointSize() function
DProgramD3D.h152 bool usesPointSize() const;
206 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
DProgramD3D.cpp452 bool ProgramD3DMetadata::usesPointSize() const in usesPointSize() function in rx::ProgramD3DMetadata
455 return (shader && shader->usesPointSize()); in usesPointSize()
460 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() && in usesInsertedPointCoordValue()
514 return !mUsesInstancedPointSpriteEmulation && usesPointSize(); in usesSystemValuePointSize()
2125 mUsesPointSize = vertexShader && vertexShader->usesPointSize(); in link()
3174 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize()); in gatherTransformFeedbackVaryings()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp128 programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation(); in getInputLayout()
207 programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation(); in createInputLayout()
DStateManager11.cpp3059 mProgramD3D->usesPointSize() && mProgramD3D->usesInstancedPointSpriteEmulation(); in applyVertexBuffers()
3921 bool usesPointSize = mProgramD3D->usesPointSize(); in syncPrimitiveTopology() local
3926 if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused()) in syncPrimitiveTopology()
3936 if (usesPointSize && mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled) in syncPrimitiveTopology()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1182 bool Renderer9::applyPrimitiveType(gl::PrimitiveMode mode, GLsizei count, bool usesPointSize) in applyPrimitiveType() argument
3079 bool usesPointSize = programD3D->usesPointSize(); in genericDrawElements() local
3083 if (!applyPrimitiveType(mode, count, usesPointSize)) in genericDrawElements()
3109 bool usesPointSize = programD3D->usesPointSize(); in genericDrawArrays() local
3113 if (!applyPrimitiveType(mode, count, usesPointSize)) in genericDrawArrays()
DRenderer9.h135 bool usesPointSize);