Searched refs:usesPointSize (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | RendererD3D.cpp | 51 bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize(); in skipDraw() local 56 if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused()) in skipDraw() 162 return programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation() && in InstancedPointSpritesActive()
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D | DynamicHLSL.cpp | 161 bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos; in generateVertexShaderForInputLayout() local 163 usesPointSize && mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled; in generateVertexShaderForInputLayout() 495 programMetadata.usesPointSize() && in generateShaderLinkHLSL() 504 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL() 709 generateVaryingLinkHLSL(varyingPacking, pixelBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL() 922 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateGeometryShaderPreamble() 927 builtinsD3D.usesPointSize(), preambleStream); in generateGeometryShaderPreamble()
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D | ShaderD3D.h | 74 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
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D | DynamicHLSL.h | 127 bool usesPointSize() const { return mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled; } in usesPointSize() function
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D | ProgramD3D.h | 152 bool usesPointSize() const; 206 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
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D | ProgramD3D.cpp | 452 bool ProgramD3DMetadata::usesPointSize() const in usesPointSize() function in rx::ProgramD3DMetadata 455 return (shader && shader->usesPointSize()); in usesPointSize() 460 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() && in usesInsertedPointCoordValue() 514 return !mUsesInstancedPointSpriteEmulation && usesPointSize(); in usesSystemValuePointSize() 2125 mUsesPointSize = vertexShader && vertexShader->usesPointSize(); in link() 3174 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize()); in gatherTransformFeedbackVaryings()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 128 programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation(); in getInputLayout() 207 programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation(); in createInputLayout()
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D | StateManager11.cpp | 3059 mProgramD3D->usesPointSize() && mProgramD3D->usesInstancedPointSpriteEmulation(); in applyVertexBuffers() 3921 bool usesPointSize = mProgramD3D->usesPointSize(); in syncPrimitiveTopology() local 3926 if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused()) in syncPrimitiveTopology() 3936 if (usesPointSize && mRenderer->getFeatures().useInstancedPointSpriteEmulation.enabled) in syncPrimitiveTopology()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1182 bool Renderer9::applyPrimitiveType(gl::PrimitiveMode mode, GLsizei count, bool usesPointSize) in applyPrimitiveType() argument 3079 bool usesPointSize = programD3D->usesPointSize(); in genericDrawElements() local 3083 if (!applyPrimitiveType(mode, count, usesPointSize)) in genericDrawElements() 3109 bool usesPointSize = programD3D->usesPointSize(); in genericDrawArrays() local 3113 if (!applyPrimitiveType(mode, count, usesPointSize)) in genericDrawArrays()
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D | Renderer9.h | 135 bool usesPointSize);
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