Searched refs:usesTexture (Results 1 – 8 of 8) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderDiscardTests.cpp | 69 bool usesTexture, 78 bool usesTexture, in ShaderDiscardCaseInstance() argument 82 if (usesTexture) in ShaderDiscardCaseInstance() 108 bool usesTexture, 131 bool usesTexture, in ShaderDiscardCase() argument 134 …erCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTexture), DE_NULL) in ShaderDiscardCase() 135 , m_usesTexture (usesTexture) in ShaderDiscardCase()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | TextureStage.cpp | 85 state.cantUnderflow = sampler->hasUnsignedTexture() || !usesTexture(); in textureStageState() 86 state.usesTexture = usesTexture(); in textureStageState() 383 bool TextureStage::usesTexture() const in usesTexture() function in sw::TextureStage 396 bool disabled = (stageOperation == STAGE_DISABLE) || (!sampler->hasTexture() && usesTexture()); in isStageDisabled()
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D | Context.cpp | 596 bool usesTexture = false; in texCoordActive() local 600 usesTexture = pixelShader->usesTexture(coordinate, component) || project; in texCoordActive() 604 usesTexture = textureStage[coordinate].usesTexture() || project; in texCoordActive() 607 return hasTexture && usesTexture; in texCoordActive() 1404 bool texture = textureStage[coordinate].usesTexture(); in textureActive() 1433 return pixelShader->usesTexture(coordinate, component); in textureActive()
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D | TextureStage.hpp | 119 unsigned int usesTexture : 1; member 170 bool usesTexture() const;
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderDiscardTests.cpp | 55 …ame, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); 68 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) in ShaderDiscardCase() argument 70 , m_usesTexture (usesTexture) in ShaderDiscardCase()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelShader.hpp | 37 bool usesTexture(int coordinate, int component) const;
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D | PixelShader.cpp | 136 bool PixelShader::usesTexture(int coordinate, int component) const in usesTexture() function in sw::PixelShader
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D | PixelPipeline.cpp | 50 if(state.textureStage[stage].usesTexture) in fixedFunction() 419 if(stage > 0 && textureStage.usesTexture) in blendTexture()
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