Searched refs:uvLayout (Results 1 – 1 of 1) sorted by relevance
148 VkSubresourceLayout uvLayout; in createBackendTexture() local150 &subresource, &uvLayout)); in createBackendTexture()151 bufferData = reinterpret_cast<uint8_t*>(mappedBuffer) + uvLayout.offset; in createBackendTexture()155 bufferData[y * uvLayout.rowPitch + x * 2] = u; in createBackendTexture()156 bufferData[y * uvLayout.rowPitch + x * 2 + 1] = v; in createBackendTexture()