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Searched refs:uvOffset (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrPathUtils.h85 void apply(void* vertices, int vertexCount, size_t stride, size_t uvOffset) const { in apply() argument
87 intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + uvOffset; in apply()
/third_party/skia/third_party/externals/tint/test/bug/tint/
D949.wgsl.expected.hlsl149 float2 uvOffset = float2(0.0f, 0.0f);
209 uvOffset = float2(0.0f, 0.0f);
265 uvOffset = parallaxOcclusion_0;
266 const float4 x_452 = TextureSamplerTexture.Sample(TextureSamplerSampler, (v_uv + uvOffset));
273 output6 = (v_uv + uvOffset);
D949.wgsl.expected.glsl166 vec2 uvOffset = vec2(0.0f, 0.0f);
226 uvOffset = vec2(0.0f, 0.0f);
282 uvOffset = parallaxOcclusion_0;
283 vec4 x_452 = texture(TextureSamplerTexture, (v_uv + uvOffset));
290 output6 = (v_uv + uvOffset);
D949.wgsl.expected.spvasm102 OpName %uvOffset "uvOffset"
553 %uvOffset = OpVariable %_ptr_Function_v2float Function %31
630 OpStore %uvOffset %400
814 OpStore %uvOffset %543
816 %545 = OpLoad %v2float %uvOffset
842 %570 = OpLoad %v2float %uvOffset
D949.wgsl.expected.msl190 float2 uvOffset = 0.0f;
251 uvOffset = float2(0.0f, 0.0f);
359 uvOffset = x_445;
361 float2 const x_450 = uvOffset;
372 float2 const x_466 = uvOffset;
D949.wgsl202 var uvOffset : vec2<f32>;
263 uvOffset = vec2<f32>(0.0, 0.0);
372 uvOffset = x_445;
374 let x_450 : vec2<f32> = uvOffset;
385 let x_466 : vec2<f32> = uvOffset;
D949.wgsl.expected.wgsl201 var uvOffset : vec2<f32>;
262 uvOffset = vec2<f32>(0.0, 0.0);
371 uvOffset = x_445;
373 let x_450 : vec2<f32> = uvOffset;
384 let x_466 : vec2<f32> = uvOffset;
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.cpp1807 float uvOffset = static_cast<float>(128 * 0x0101); in sampleTexel() local
1812 Float4 u = (Float4(Cb) - Float4(uvOffset)) * Float4(uvFactor); in sampleTexel()
1813 Float4 v = (Float4(Cr) - Float4(uvOffset)) * Float4(uvFactor); in sampleTexel()