Searched refs:valY (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/ |
D | RuntimeShaderBuilder.java | 24 public RuntimeShaderBuilder setUniform(String name, float valX, float valY, float valZ) { in setUniform() argument 25 nSetUniformFloat3(mNativeInstance, name, valX, valY, valZ); in setUniform() 54 …ative void nSetUniformFloat3(long nativeInstance, String name, float valX, float valY, float valZ); in nSetUniformFloat3() argument
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/third_party/skia/modules/androidkit/src/ |
D | RuntimeShaderBuilder.cpp | 43 …3(JNIEnv* env, jobject, jlong native_instance, jstring jname, float valX, float valY, float valZ) { in ShaderBuilder_SetUniformFloat3() argument 45 builder->uniform(androidkit::utils::CString(env, jname)) = SkV3{valX, valY, valZ}; in ShaderBuilder_SetUniformFloat3()
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