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Searched refs:valid_input (Results 1 – 5 of 5) sorted by relevance

/third_party/ltp/testcases/kernel/power_management/
Drunpwtests06.sh28 valid_input="0 1"
39 check_input "${valid_input}" valid $test_file
Dpm_include.sh165 export valid_input="0 1" ;;
166 *) export valid_input="0 1 2" ;;
Drunpwtests02.sh40 check_input "${valid_input}" valid $test_file
Drunpwtests01.sh41 check_input "${valid_input}" valid $test_file
/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp977 static bool valid_input(SkScalar baseX, SkScalar baseY, int numOctaves, const SkISize* tileSize, in valid_input() function
998 if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, tileSize, seed)) { in MakeFractalNoise()
1010 if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, tileSize, seed)) { in MakeTurbulence()