Searched refs:valid_input (Results 1 – 5 of 5) sorted by relevance
/third_party/ltp/testcases/kernel/power_management/ |
D | runpwtests06.sh | 28 valid_input="0 1" 39 check_input "${valid_input}" valid $test_file
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D | pm_include.sh | 165 export valid_input="0 1" ;; 166 *) export valid_input="0 1 2" ;;
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D | runpwtests02.sh | 40 check_input "${valid_input}" valid $test_file
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D | runpwtests01.sh | 41 check_input "${valid_input}" valid $test_file
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/third_party/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 977 static bool valid_input(SkScalar baseX, SkScalar baseY, int numOctaves, const SkISize* tileSize, in valid_input() function 998 if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, tileSize, seed)) { in MakeFractalNoise() 1010 if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, tileSize, seed)) { in MakeTurbulence()
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