Searched refs:variableLocation (Results 1 – 4 of 4) sorted by relevance
331 VariableLocation variableLocation; member334 : instanceContext(ctx), shaderTasks(), variableLocation(location) in UnusedVariableContext()
1775 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()1868 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()1962 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()2059 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()2151 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()
140 const VariableLocation &variableLocation = locationList[location]; in GetVariableLocation() local141 if (!variableLocation.used()) in GetVariableLocation()146 const sh::ShaderVariable &variable = list[variableLocation.index]; in GetVariableLocation()150 if ((variable.name == name) && (variableLocation.arrayIndex == 0)) in GetVariableLocation()154 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex && in GetVariableLocation()173 const VariableLocation &variableLocation = locationList[location]; in GetVariableLocation() local174 if (!variableLocation.used()) in GetVariableLocation()179 const LinkedUniform &variable = list[variableLocation.index]; in GetVariableLocation()184 if (angle::BeginsWith(variable.name, name) && (variableLocation.arrayIndex == 0)) in GetVariableLocation()202 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex && in GetVariableLocation()
953 const gl::VariableLocation &variableLocation = variableLocations[locIndex]; in SerializeVariableLocationsVector() local955 json->addScalar("ArrayIndex", variableLocation.arrayIndex); in SerializeVariableLocationsVector()956 json->addScalar("Index", variableLocation.index); in SerializeVariableLocationsVector()957 json->addScalar("Ignored", variableLocation.ignored); in SerializeVariableLocationsVector()