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Searched refs:variable_data (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_draw.c437 const char *variable_data = (const char *)(cmd + 1); in _mesa_unmarshal_MultiDrawArrays() local
438 const GLint *first = (GLint *)variable_data; in _mesa_unmarshal_MultiDrawArrays()
439 variable_data += sizeof(GLint) * draw_count; in _mesa_unmarshal_MultiDrawArrays()
440 const GLsizei *count = (GLsizei *)variable_data; in _mesa_unmarshal_MultiDrawArrays()
441 variable_data += sizeof(GLsizei) * draw_count; in _mesa_unmarshal_MultiDrawArrays()
443 (const struct glthread_attrib_binding *)variable_data; in _mesa_unmarshal_MultiDrawArrays()
486 char *variable_data = (char*)(cmd + 1); in multi_draw_arrays_async() local
487 memcpy(variable_data, first, first_size); in multi_draw_arrays_async()
488 variable_data += first_size; in multi_draw_arrays_async()
489 memcpy(variable_data, count, count_size); in multi_draw_arrays_async()
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Dglthread_bufferobj.c329 char *variable_data = (char *) (cmd + 1); in _mesa_marshal_BufferData_merged() local
330 memcpy(variable_data, data, size); in _mesa_marshal_BufferData_merged()
468 char *variable_data = (char *) (cmd + 1); in _mesa_marshal_BufferSubData_merged() local
469 memcpy(variable_data, data, size); in _mesa_marshal_BufferSubData_merged()
/third_party/node/deps/v8/src/parsing/
Dpreparse-data.cc405 byte variable_data = VariableMaybeAssignedField::encode( in SaveDataForVariable() local
410 byte_data_.WriteQuarter(variable_data); in SaveDataForVariable()
732 uint8_t variable_data = scope_data_->ReadQuarter(); in RestoreDataForVariable() local
733 if (VariableMaybeAssignedField::decode(variable_data)) { in RestoreDataForVariable()
736 if (VariableContextAllocatedField::decode(variable_data)) { in RestoreDataForVariable()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp16498 static const GLuint variable_data[1] = { 1 }; in prepareUniforms() local
16509 program.uniform("variable", Utils::UINT, 1 /* n_cols */, 1 /* n_rows */, variable_data); in prepareUniforms()
16835 static const GLfloat variable_data[4] = { 0.75f }; in prepareUniforms() local
16838 program.uniform("variable", Utils::FLOAT, 1 /* n_cols */, 1 /* n_rows */, variable_data); in prepareUniforms()
/third_party/mesa3d/docs/relnotes/
D20.1.0.rst2993 - glthread: don't prefix variable_data with const
3000 - glthread: don't increment variable_data if it's the last