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Searched refs:vertexExecutable (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramPipeline.cpp238 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes() local
239 mState.mExecutable->mActiveAttribLocationsMask = vertexExecutable.mActiveAttribLocationsMask; in updateExecutableAttributes()
240 mState.mExecutable->mMaxActiveAttribLocation = vertexExecutable.mMaxActiveAttribLocation; in updateExecutableAttributes()
241 mState.mExecutable->mAttributesTypeMask = vertexExecutable.mAttributesTypeMask; in updateExecutableAttributes()
242 mState.mExecutable->mAttributesMask = vertexExecutable.mAttributesMask; in updateExecutableAttributes()
243 mState.mExecutable->mProgramInputs = vertexExecutable.mProgramInputs; in updateExecutableAttributes()
595 ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in linkVaryings() local
598 vertexExecutable.getLinkedOutputVaryings(ShaderType::Vertex), in linkVaryings()
600 ShaderType::Fragment, vertexExecutable.getLinkedShaderVersion(ShaderType::Vertex), in linkVaryings()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1456 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get(); in save() local
1458 const gl::InputLayout &inputLayout = vertexExecutable->inputs(); in save()
1466 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength(); in save()
1469 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction(); in save()
1597 ShaderExecutableD3D *vertexExecutable = nullptr; in getVertexExecutableForCachedInputLayout() local
1605 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable)); in getVertexExecutableForCachedInputLayout()
1607 if (vertexExecutable) in getVertexExecutableForCachedInputLayout()
1610 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable))); in getVertexExecutableForCachedInputLayout()
1619 *outExectuable = vertexExecutable; in getVertexExecutableForCachedInputLayout()