Searched refs:vertexInputCount (Results 1 – 1 of 1) sorted by relevance
189 int vertexInputCount; member377 attributeLocation += glslTypeDescription.vertexInputCount * getConsumedLocations(attributeInfo); in VertexInputTest()546 for (int descNdx = 0; descNdx < glslTypeDescription.vertexInputCount; ++descNdx) in createInstance()687 …const int vertexInputCount = VertexInputTest::s_glslTypeDescriptions[attributeInfo.glslType].verte… in getGlslVertexCheck() local688 …totalInputComponentCount += vertexInputCount * VertexInputTest::s_glslTypeDescriptions[attributeIn… in getGlslVertexCheck()725 …const int vertexInputCount = VertexInputTest::s_glslTypeDescriptions[m_attributeInfos[attributeNdx… in getGlslVertexCheck() local726 …totalInputComponentCount += vertexInputCount * VertexInputTest::s_glslTypeDescriptions[m_attribute… in getGlslVertexCheck()766 …const int vertexInputCount = VertexInputTest::s_glslTypeDescriptions[attributeInfo.glslType].ver… in getGlslAttributeConditions() local767 const deUint32 totalComponentCount = componentCount * vertexInputCount; in getGlslAttributeConditions()788 for (int columnNdx = 0; columnNdx< vertexInputCount; columnNdx++) in getGlslAttributeConditions()[all …]