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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1174 size_t vertexShaderCount = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local
1175 for (size_t vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++) in loadBinaryShaderExecutables()