Searched refs:vertexShaderFunction (Results 1 – 1 of 1) sorted by relevance
1186 const unsigned char *vertexShaderFunction = binary + stream->offset(); in loadBinaryShaderExecutables() local1190 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize, in loadBinaryShaderExecutables()