Searched refs:vertexShaderSize (Results 1 – 1 of 1) sorted by relevance
1185 size_t vertexShaderSize = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local1190 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize, in loadBinaryShaderExecutables()1208 stream->skip(vertexShaderSize); in loadBinaryShaderExecutables()1466 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength(); in save() local1467 stream->writeInt(vertexShaderSize); in save()1470 stream->writeBytes(vertexBlob, vertexShaderSize); in save()