Searched refs:vertexShaderTemplate (Results 1 – 5 of 5) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fTessellationTests.cpp | 1627 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local 1737 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 1936 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local 1994 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 2180 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local 2224 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 2528 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local 2589 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources() 2608 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local 2678 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcGLSLVectorConstructorTests.cpp | 232 const string vertexShaderTemplate = variable 436 m_vertexShader = replacePlaceholders(vertexShaderTemplate, m_params, m_glslVersion); in GLSLVectorConstructorTestCase()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 207 const char* vertexShaderTemplate = selectVertexShader(m_target); in init() local 241 glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), in init() 725 const char* vertexShaderTemplate = selectVertexShader(m_target); in init() local 759 glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), in init()
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D | glsTextureBufferCase.cpp | 384 const string vertexShaderTemplate = generateVertexShaderTemplate(renderBits); in createRenderProgram() local 389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); in createRenderProgram()
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D | glsAttributeLocationTests.cpp | 260 const tcu::StringTemplate vertexShaderTemplate(generateVertexShaderTemplate(attributes)); in createVertexShaderSource() local 273 return vertexShaderTemplate.specialize(parameters); in createVertexShaderSource()
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