Searched refs:vertex_clipdistance_array (Results 1 – 1 of 1) sorted by relevance
2411 glw::GLfloat* vertex_clipdistance_array = &m_bo_data[clipdistance_array_index]; in executeRenderTest() local2420 if (vertex_clipdistance_array[n_clipdistance_entry] < 0) in executeRenderTest()2439 << "(distance value [" << vertex_clipdistance_array[vertex_clipped_by_distance] in executeRenderTest()