/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vert/ |
D | functions_nested.vert | 37 vec4 fetch_attr(attr_desc desc, int vertex_id, usamplerBuffer input_stream) 44 int first_byte = (vertex_id * desc.stride) + desc.starting_offset; 93 int vertex_id = gl_VertexIndex - int(vertex_base_index); 95 return fetch_attr(desc, vertex_id, buff_in_2); 97 return fetch_attr(desc, vertex_id, buff_in_1);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/vert/ |
D | functions_nested.vert | 69 float4 fetch_attr(thread const attr_desc& desc, thread const int& vertex_id, thread const texture2d… 73 int first_byte = (vertex_id * desc.stride) + desc.starting_offset; 142 int vertex_id = int(gl_VertexIndex) - int(v_227.vertex_base_index); 146 int param_2 = vertex_id; 152 int param_4 = vertex_id; 180 …f_in_2 [[texture(0)]], texture2d<uint> buff_in_1 [[texture(1)]], uint gl_VertexIndex [[vertex_id]])
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_util.c | 120 stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID; in draw_reset_vertex_ids() 132 ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID; in draw_reset_vertex_ids()
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D | draw_pipe_vbuf.c | 121 if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) { in emit_vertex() 134 vertex->vertex_id = vbuf->nr_vertices++; in emit_vertex() 137 return (ushort)vertex->vertex_id; in emit_vertex()
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/third_party/vk-gl-cts/external/amber/src/src/vulkan/ |
D | engine_vulkan_debugger.cc | 452 uint32_t vertex_id; member 476 hash += key.data.vertex_id; in operator ()() 507 ss << "VertexIndex(" << data.vertex_id << ")"; in String() 525 return data.vertex_id == other.data.vertex_id; in operator ==() 941 data.vertex_id = index; in BreakOnVertexIndex() 1002 auto vertex_id = key.data.vertex_id; in OnBreakpointHit() local 1004 if (FindVertexIndex(thread_id, vertex_id, &lane)) { in OnBreakpointHit() 1005 DEBUGGER_LOG("Breakpoint hit: VertexId: %d", vertex_id); in OnBreakpointHit()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_builder.c | 460 nir_ssa_def *vertex_id; in nir_gen_rect_vertices() local 462 vertex_id = nir_load_vertex_id_zero_base(b); in nir_gen_rect_vertices() 464 vertex_id = nir_load_vertex_id(b); in nir_gen_rect_vertices() 477 nir_ssa_def *c0cmp = nir_ilt(b, vertex_id, nir_imm_int(b, 2)); in nir_gen_rect_vertices() 478 nir_ssa_def *c1cmp = nir_test_mask(b, vertex_id, 1); in nir_gen_rect_vertices()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderInput.cpp | 422 …for (unsigned int vertex_id = 0; vertex_id < m_n_vertices_emitted_per_primitive * m_n_emitted_prim… in iterate() local 423 ++vertex_id) in iterate() 425 const unsigned int vertex_offset = vertex_id * m_n_bytes_emitted_per_vertex; in iterate() 433 ivec4_data_ptr[1] = vertex_id; in iterate() 437 vec2_data_ptr[0] = (float)vertex_id; in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTCTE.cpp | 929 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local 930 float expected_value = 1.0f / (float(vertex_id) + 1.0f); in iterate() 990 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local 991 …_vec4 expected_value = _vec4((float)vertex_id, ((float)vertex_id) * 0.5f, ((float)vertex_id) * 0… in iterate() 992 ((float)vertex_id) * 0.125f); in iterate() 1035 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local 1036 _ivec4 expected_value = _ivec4(vertex_id, vertex_id + 1, vertex_id + 2, vertex_id + 3); in iterate() 1071 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local 1072 float expected_value = 2.0f / (float(vertex_id) + 1.0f); in iterate() 1135 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local [all …]
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/third_party/skia/experimental/graphite/src/mtl/ |
D | MtlGraphicsPipeline.mm | 27 "vertex VertexOutput vertexMain(uint vertexID [[vertex_id]]) {\n" 54 " uint vertexID [[vertex_id]]) {\n" 87 " uint vertexID [[vertex_id]]) {\n" 117 " uint vertexID [[vertex_id]]) {\n"
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/ |
D | clear11vs.h | 30 dcl_input_sgv v0.x, vertex_id
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D | clear11multiviewvs.h | 33 dcl_input_sgv v0.x, vertex_id
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D | resolvedepthstencil11_vs.h | 33 dcl_input_sgv v0.x, vertex_id
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/vert/ |
D | uint-vertex-id-instance-id.asm.vert | 11 vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vulkan/vert/ |
D | vulkan-vertex.vk.vert | 11 vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vulkan/vert/ |
D | vulkan-vertex.vk.vert | 11 vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | no_stage_out.vert | 16 …TIFIER_FIXUP_10_12& _RESERVED_IDENTIFIER_FIXUP_12 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
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D | no-disable-vertex-out.frag-output.vert | 20 vertex main0_out main0(constant buf& ubuf [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | no_stage_out.vert | 16 …TIFIER_FIXUP_10_12& _RESERVED_IDENTIFIER_FIXUP_12 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
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D | no-disable-vertex-out.frag-output.vert | 20 vertex main0_out main0(constant buf& ubuf [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
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/third_party/skia/tests/sksl/shared/ |
D | InstanceID.metal | 11 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
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D | NoFragCoordsPos.metal | 11 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
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D | VertexID.metal | 11 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
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D | NormalizationVert.metal | 13 …ge_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_Insta…
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/third_party/skia/third_party/externals/tint/test/shader_io/ |
D | vertex_input_builtins.wgsl.expected.msl | 13 vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id…
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D | vertex_input_builtins_struct.wgsl.expected.msl | 17 vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id…
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