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Searched refs:vertex_shader (Results 1 – 25 of 48) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest()
323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest()
411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local
414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing()
716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local
720vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode()
725vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode()
730 vertex_shader = in prepareVertexShaderCode()
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Dgl3cTransformFeedbackTests.cpp1814 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() local
1816 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testInvalidVarying()
1817 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "in float data;\n"); in testInvalidVarying()
1818vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTP… in testInvalidVarying()
1823 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shade… in testInvalidVarying()
1860 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() local
1862 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testRepeatedVarying()
1863 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "out float result;\n"); in testRepeatedVarying()
1864vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTP… in testRepeatedVarying()
1870 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shade… in testRepeatedVarying()
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/third_party/glfw/examples/
Dsimple.c78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
108 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
109 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main()
110 glCompileShader(vertex_shader); in main()
117 glAttachShader(program, vertex_shader); in main()
Dheightmap.c153 GLuint vertex_shader = 0u; in make_shader_program() local
158 vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text); in make_shader_program()
159 if (vertex_shader != 0u) in make_shader_program()
169 glAttachShader(program, vertex_shader); in make_shader_program()
181 glDeleteShader(vertex_shader); in make_shader_program()
189 glDeleteShader(vertex_shader); in make_shader_program()
/third_party/vk-gl-cts/android/cts/master/vk-master/
Dmultiview.txt140 dEQP-VK.multiview.index.vertex_shader.15
141 dEQP-VK.multiview.index.vertex_shader.8
142 dEQP-VK.multiview.index.vertex_shader.1_2_4_8
143 dEQP-VK.multiview.index.vertex_shader.15_15_15_15
144 dEQP-VK.multiview.index.vertex_shader.8_1_1_8
145 dEQP-VK.multiview.index.vertex_shader.5_10_5_10
146 dEQP-VK.multiview.index.vertex_shader.1_2_4_8_16_32
147 dEQP-VK.multiview.index.vertex_shader.max_multi_view_view_count
311 dEQP-VK.multiview.renderpass2.index.vertex_shader.15
312 dEQP-VK.multiview.renderpass2.index.vertex_shader.8
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/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Dmultiview.txt140 dEQP-VK.multiview.index.vertex_shader.15
141 dEQP-VK.multiview.index.vertex_shader.8
142 dEQP-VK.multiview.index.vertex_shader.1_2_4_8
143 dEQP-VK.multiview.index.vertex_shader.15_15_15_15
144 dEQP-VK.multiview.index.vertex_shader.8_1_1_8
145 dEQP-VK.multiview.index.vertex_shader.5_10_5_10
146 dEQP-VK.multiview.index.vertex_shader.1_2_4_8_16_32
147 dEQP-VK.multiview.index.vertex_shader.max_multi_view_view_count
311 dEQP-VK.multiview.renderpass2.index.vertex_shader.15
312 dEQP-VK.multiview.renderpass2.index.vertex_shader.8
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Dmultiview.txt140 dEQP-VK.multiview.index.vertex_shader.15
141 dEQP-VK.multiview.index.vertex_shader.8
142 dEQP-VK.multiview.index.vertex_shader.1_2_4_8
143 dEQP-VK.multiview.index.vertex_shader.15_15_15_15
144 dEQP-VK.multiview.index.vertex_shader.8_1_1_8
145 dEQP-VK.multiview.index.vertex_shader.5_10_5_10
146 dEQP-VK.multiview.index.vertex_shader.1_2_4_8_16_32
147 dEQP-VK.multiview.index.vertex_shader.max_multi_view_view_count
311 dEQP-VK.multiview.renderpass2.index.vertex_shader.15
312 dEQP-VK.multiview.renderpass2.index.vertex_shader.8
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/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/
Dmultiview.txt131 dEQP-VK.multiview.index.vertex_shader.15
132 dEQP-VK.multiview.index.vertex_shader.8
133 dEQP-VK.multiview.index.vertex_shader.1_2_4_8
134 dEQP-VK.multiview.index.vertex_shader.15_15_15_15
135 dEQP-VK.multiview.index.vertex_shader.8_1_1_8
136 dEQP-VK.multiview.index.vertex_shader.5_10_5_10
137 dEQP-VK.multiview.index.vertex_shader.1_2_4_8_16_32
138 dEQP-VK.multiview.index.vertex_shader.max_multi_view_view_count
293 dEQP-VK.multiview.renderpass2.index.vertex_shader.15
294 dEQP-VK.multiview.renderpass2.index.vertex_shader.8
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/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/
Dmultiview.txt150 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.15
151 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.8
152 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.1_2_4_8
153 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.15_15_15_15
154 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.8_1_1_8
155 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.5_10_5_10
156 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.1_2_4_8_16_32
157 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.max_multi_view_view_count
/third_party/vk-gl-cts/external/amber/src/src/dawn/
Dpipeline_info.h48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo()
52 ::dawn::ShaderModule vertex_shader;
Dpipeline_info_test.cc41 EXPECT_FALSE(static_cast<bool>(rpi.vertex_shader)); in TEST_F()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_opengl3.cpp701 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
705 vertex_shader = vertex_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
710 vertex_shader = vertex_shader_glsl_410_core; in ImGui_ImplOpenGL3_CreateDeviceObjects()
715 vertex_shader = vertex_shader_glsl_300_es; in ImGui_ImplOpenGL3_CreateDeviceObjects()
720 vertex_shader = vertex_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
725 const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11shader.cpp255 ID3D11VertexShader * vertex_shader, ID3D11InputLayout * layout, in gst_d3d11_quad_new() argument
264 g_return_val_if_fail (vertex_shader != NULL, NULL); in gst_d3d11_quad_new()
276 quad->vs = vertex_shader; in gst_d3d11_quad_new()
285 vertex_shader->AddRef (); in gst_d3d11_quad_new()
Dgstd3d11shader.h48 ID3D11VertexShader * vertex_shader,
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c269 if (draw->vs.vertex_shader) { in draw_is_vs_window_space()
270 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_is_vs_window_space()
642 return &draw->vs.vertex_shader->info; in draw_get_shader_info()
741 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_total_vs_outputs()
976 return draw->vs.vertex_shader->viewport_index_output; in draw_current_shader_viewport_index_output()
990 return draw->vs.vertex_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index()
1029 return draw->vs.vertex_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances()
1039 return draw->vs.vertex_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()
Ddraw_pt_fetch_shade_emit.c76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare()
146 fse->active = draw_vs_lookup_variant(draw->vs.vertex_shader, &fse->key); in fse_prepare()
174 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
Ddraw_vs.c128 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader()
140 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
Ddraw_pt_fetch_shade_pipeline_llvm.c289 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in llvm_middle_end_prepare()
641 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic()
691 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic()
753 draw->vs.vertex_shader->info.writes_viewport_index)) { in llvm_pipeline_generic()
Ddraw_pt_fetch_shade_pipeline.c77 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fetch_pipeline_prepare()
229 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic()
Ddraw_pipe_twoside.c106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in twoside_first_tri()
Ddraw_llvm.c859 llvm_vertex_shader(llvm->draw->vs.vertex_shader); in draw_llvm_create_variant()
895 if (llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_TGSI) in draw_llvm_create_variant()
896 tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0); in draw_llvm_create_variant()
898 nir_print_shader(llvm->draw->vs.vertex_shader->state.ir.nir, stderr); in draw_llvm_create_variant()
968 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; in generate_vs()
989 params.info = &llvm->draw->vs.vertex_shader->info; in generate_vs()
995 if (llvm->draw->vs.vertex_shader->state.ir.nir && in generate_vs()
996 llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_NIR) in generate_vs()
998 llvm->draw->vs.vertex_shader->state.ir.nir, in generate_vs()
1008 const struct tgsi_shader_info *info = &llvm->draw->vs.vertex_shader->info; in generate_vs()
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/third_party/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
371 vertex_shader = vertex_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
376 vertex_shader = vertex_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
381 const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/
Dd3d11device.cpp298 ComPtr<ID3D11VertexShader> vertex_shader; in prepare_shader() local
300 code->GetBufferSize(), nullptr, &vertex_shader); in prepare_shader()
396 *vs = vertex_shader.Detach(); in prepare_shader()
/third_party/ffmpeg/libavdevice/
Dopengl_enc.c196 GLuint vertex_shader; ///< Vertex shader member
295 opengl->glprocs.glDeleteShader(opengl->vertex_shader); in opengl_deinit_context()
297 opengl->vertex_shader = opengl->fragment_shader = 0; in opengl_deinit_context()
784 opengl->vertex_shader = opengl_load_shader(opengl, FF_GL_VERTEX_SHADER, in opengl_compile_shaders()
786 if (!opengl->vertex_shader) { in opengl_compile_shaders()
801 opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader); in opengl_compile_shaders()
835 opengl->glprocs.glDeleteShader(opengl->vertex_shader); in opengl_compile_shaders()
838 opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0; in opengl_compile_shaders()
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c105 void *vertex_shader, *vertex_shader_saved; member
658 if (ctx->vertex_shader != handle) { in cso_set_vertex_shader_handle()
659 ctx->vertex_shader = handle; in cso_set_vertex_shader_handle()
668 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader()
674 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader()
676 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()

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