Searched refs:vertex_shader_state (Results 1 – 3 of 3) sorted by relevance
1336 ARRAY_SIZE(gfx_pipeline->vertex_shader_state.pds_attrib_programs); in pvr_graphics_pipeline_destroy()1346 &gfx_pipeline->vertex_shader_state.descriptor_state); in pvr_graphics_pipeline_destroy()1350 &gfx_pipeline->vertex_shader_state.pds_attrib_programs[i]; in pvr_graphics_pipeline_destroy()1361 pvr_bo_free(device, gfx_pipeline->vertex_shader_state.bo); in pvr_graphics_pipeline_destroy()1374 &gfx_pipeline->vertex_shader_state; in pvr_vertex_state_init()1399 pvr_csb_pack (&gfx_pipeline->vertex_shader_state.varying[0], in pvr_vertex_state_init()1407 pvr_csb_pack (&gfx_pipeline->vertex_shader_state.varying[1], in pvr_vertex_state_init()1562 &gfx_pipeline->vertex_shader_state); in pvr_graphics_pipeline_compile()1573 &gfx_pipeline->vertex_shader_state.bo); in pvr_graphics_pipeline_compile()1633 &gfx_pipeline->vertex_shader_state.pds_attrib_programs); in pvr_graphics_pipeline_compile()[all …]
2603 &gfx_pipeline->vertex_shader_state; in pvr_setup_vertex_buffers()3218 &gfx_pipeline->vertex_shader_state.stage_state; in pvr_calc_shared_regs_count()3242 &state->gfx_pipeline->vertex_shader_state.descriptor_state; in pvr_emit_dirty_pds_state()3244 &state->gfx_pipeline->vertex_shader_state.stage_state; in pvr_emit_dirty_pds_state()3280 &gfx_pipeline->vertex_shader_state; in pvr_setup_output_select()4300 DIV_ROUND_UP(gfx_pipeline->vertex_shader_state.vertex_output_size, in pvr_emit_dirty_vdm_state()4387 gfx_pipeline->vertex_shader_state.vertex_input_size << 2; in pvr_emit_dirty_vdm_state()4465 gfx_pipeline->vertex_shader_state.stage_state.uses_texture_rw; in pvr_validate_draw_state()4504 &gfx_pipeline->vertex_shader_state.pds_attrib_programs[prog_type]; in pvr_validate_draw_state()4541 &state->gfx_pipeline->vertex_shader_state.descriptor_state, in pvr_validate_draw_state()[all …]
1152 struct pvr_vertex_shader_state vertex_shader_state; member