Searched refs:vertex_size_no_pos (Results 1 – 2 of 2) sorted by relevance
256 const GLuint old_vtx_size_no_pos = exec->vtx.vertex_size_no_pos; in vbo_exec_wrap_upgrade_vertex()298 exec->vtx.vertex_size_no_pos = exec->vtx.vertex_size - exec->vtx.attr[0].size; in vbo_exec_wrap_upgrade_vertex()314 fi_type *new_last = exec->vtx.vertex + exec->vtx.vertex_size_no_pos - 1; in vbo_exec_wrap_upgrade_vertex()354 exec->vtx.vertex_size_no_pos - newSize; in vbo_exec_wrap_upgrade_vertex()359 exec->vtx.attrptr[0] = exec->vtx.vertex + exec->vtx.vertex_size_no_pos; in vbo_exec_wrap_upgrade_vertex()519 unsigned vertex_size_no_pos = exec->vtx.vertex_size_no_pos; \522 for (unsigned i = 0; i < vertex_size_no_pos; i++) \
115 GLuint vertex_size_no_pos; member