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Searched refs:vi_state (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_clear.c445 const VkPipelineVertexInputStateCreateInfo *vi_state, in create_pipeline() argument
487 .pVertexInputState = vi_state, in create_pipeline()
579 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_color_clear_pipeline() local
616 &vi_state, in create_color_clear_pipeline()
641 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_depth_clear_pipeline() local
675 &vi_state, in create_depth_clear_pipeline()
Dv3dv_meta_copy.c1606 const VkPipelineVertexInputStateCreateInfo *vi_state,
1843 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_texel_buffer_copy_pipeline() local
1878 &vi_state, in create_texel_buffer_copy_pipeline()
3370 const VkPipelineVertexInputStateCreateInfo *vi_state, in create_pipeline() argument
3416 .pVertexInputState = vi_state, in create_pipeline()
3532 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_blit_pipeline() local
3567 &vi_state, in create_blit_pipeline()
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fast_clear.c194 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_pipeline() local
240 .pVertexInputState = &vi_state, in create_pipeline()
290 .pVertexInputState = &vi_state, in create_pipeline()
340 .pVertexInputState = &vi_state, in create_pipeline()
Dradv_meta_clear.c79 const VkPipelineVertexInputStateCreateInfo *vi_state, in create_pipeline() argument
111 .pVertexInputState = vi_state, in create_pipeline()
188 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_color_pipeline() local
231 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_color_pipeline()
452 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_depthstencil_pipeline() local
504 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_depthstencil_pipeline()
/third_party/mesa3d/docs/vulkan/
Dgraphics-state.rst147 struct vk_vertex_input_state vi_state;
158 pipeline->dynamic->vi = &pipeline->vi_state;
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.c1821 struct tu_draw_state *vi_state, in tu6_emit_vertex_input() argument
1912 *vi_state = tu_cs_end_draw_state(&pipeline->cs, &cs); in tu6_emit_vertex_input()