Searched refs:view_rotx (Results 1 – 1 of 1) sorted by relevance
168 static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f; variable178 glRotatef(view_rotx, 1.0, 0.0, 0.0); in draw()227 view_rotx += 5.0; in key()230 view_rotx -= 5.0; in key()