Searched refs:viewport_relative (Results 1 – 17 of 17) sorted by relevance
5 layout (viewport_relative) out highp int gl_Layer;
6 layout (viewport_relative, secondary_view_offset = 2) out highp int gl_Layer;
10 layout (viewport_relative) out highp int gl_Layer;
13 layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer;
50 built-in output variable and code:viewport_relative layout qualifier from
129 layout(viewport_relative) out int gl_Layer;152 The code:viewport_relative layout qualifier says that the viewport number (0
347 <viewport_relative> as follows:349 layout (viewport_relative) out highp int gl_Layer;351 If gl_Layer is <viewport_relative>, then the viewport index is added to355 <viewport_relative> and the shader writes neither gl_ViewportIndex nor
279 layout(viewport_relative) out int gl_Layer;299 function in the original shader. The "viewport_relative" layout qualifier
275 <viewport_relative> and <secondary_view_offset>, the layer used for
671 unsigned viewport_relative:1; member
1701 if (match_layout_qualifier($1, "viewport_relative", state) == 0) {1702 $$.flags.q.viewport_relative = 1;
3635 return state->layer_viewport_relative != qual->flags.q.viewport_relative; in is_conflicting_layer_redeclaration()4014 if (qual->flags.q.viewport_relative) { in apply_layout_qualifier_to_variable()4017 } else if (qual->flags.q.viewport_relative) { in apply_layout_qualifier_to_variable()
355 * layout (viewport_relative) -> ViewportRelativeNV.
370 * layout (viewport_relative) -> ViewportRelativeNV.