Searched refs:viewport_size (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/modules/skottie/src/ |
D | Camera.cpp | 22 const SkSize& viewport_size, in ComputeCameraMatrix() argument 39 const auto view_size = std::max(viewport_size.width(), viewport_size.height()), in ComputeCameraMatrix() 46 return SkM44::Translate(viewport_size.width() * 0.5f, in ComputeCameraMatrix() 47 viewport_size.height() * 0.5f, in ComputeCameraMatrix() 57 const SkSize& viewport_size) in CameraAdaper() argument 59 , fViewportSize(viewport_size) in CameraAdaper() 104 sk_sp<sksg::Transform> CameraAdaper::DefaultCameraTransform(const SkSize& viewport_size) { in DefaultCameraTransform() argument 105 const auto center = SkVector::Make(viewport_size.width() * 0.5f, in DefaultCameraTransform() 106 viewport_size.height() * 0.5f); in DefaultCameraTransform() 115 ComputeCameraMatrix(pos, poi, rot, viewport_size, kDefaultAEZoom)); in DefaultCameraTransform() [all …]
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D | Camera.h | 21 const SkSize& viewport_size); 25 static sk_sp<sksg::Transform> DefaultCameraTransform(const SkSize& viewport_size);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1430 glw::GLint viewport_size[4]; in runShaders() local 1431 gl.getIntegerv(GL_VIEWPORT, viewport_size); in runShaders() 1439 gl.viewport(viewport_size[0], viewport_size[1], viewport_size[2], viewport_size[3]); in runShaders()
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