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Searched refs:virgl_shader_binding_state (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/virgl/
Dvirgl_context.h55 struct virgl_shader_binding_state { struct
73 struct virgl_shader_binding_state shader_bindings[PIPE_SHADER_TYPES]; argument
Dvirgl_context.c128 const struct virgl_shader_binding_state *binding = in virgl_rebind_resource()
203 const struct virgl_shader_binding_state *binding = in virgl_attach_res_sampler_views()
255 const struct virgl_shader_binding_state *binding = in virgl_attach_res_uniform_buffers()
272 const struct virgl_shader_binding_state *binding = in virgl_attach_res_shader_buffers()
289 const struct virgl_shader_binding_state *binding = in virgl_attach_res_shader_images()
643 struct virgl_shader_binding_state *binding = in virgl_set_constant_buffer()
1040 struct virgl_shader_binding_state *binding = in virgl_set_sampler_views()
1268 struct virgl_shader_binding_state *binding = in virgl_set_shader_buffers()
1324 struct virgl_shader_binding_state *binding = in virgl_set_shader_images()
1440 struct virgl_shader_binding_state *binding = in virgl_release_shader_binding()