Searched refs:virgl_shader_binding_state (Results 1 – 2 of 2) sorted by relevance
55 struct virgl_shader_binding_state { struct73 struct virgl_shader_binding_state shader_bindings[PIPE_SHADER_TYPES]; argument
128 const struct virgl_shader_binding_state *binding = in virgl_rebind_resource()203 const struct virgl_shader_binding_state *binding = in virgl_attach_res_sampler_views()255 const struct virgl_shader_binding_state *binding = in virgl_attach_res_uniform_buffers()272 const struct virgl_shader_binding_state *binding = in virgl_attach_res_shader_buffers()289 const struct virgl_shader_binding_state *binding = in virgl_attach_res_shader_images()643 struct virgl_shader_binding_state *binding = in virgl_set_constant_buffer()1040 struct virgl_shader_binding_state *binding = in virgl_set_sampler_views()1268 struct virgl_shader_binding_state *binding = in virgl_set_shader_buffers()1324 struct virgl_shader_binding_state *binding = in virgl_set_shader_images()1440 struct virgl_shader_binding_state *binding = in virgl_release_shader_binding()