Searched refs:vktype (Results 1 – 2 of 2) sorted by relevance
2596 …VkDescriptorType vktype = glsl_type_is_image(type) ? zink_image_type(type) : zink_sampler_type(typ… in handle_bindless_var() local2598 switch (vktype) { in handle_bindless_var()3131 …VkDescriptorType vktype = !var->data.driver_location ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC :… in zink_shader_create() local3136 ret->bindings[ztype][ret->num_bindings[ztype]].type = vktype; in zink_shader_create()3160 …VkDescriptorType vktype = glsl_type_is_image(type) ? zink_image_type(type) : zink_sampler_type(typ… in zink_shader_create() local3161 ztype = zink_desc_type_from_vktype(vktype); in zink_shader_create()3162 if (vktype == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER) in zink_shader_create()3166 …var->data.binding = zink_binding(nir->info.stage, vktype, var->data.driver_location, screen->compa… in zink_shader_create()3169 ret->bindings[ztype][ret->num_bindings[ztype]].type = vktype; in zink_shader_create()
541 VkDescriptorType vktype = get_push_types(screen, &dsl_type); in create_gfx_layout() local543 init_push_binding(&bindings[i], i, vktype); in create_gfx_layout()560 VkDescriptorType vktype = get_push_types(screen, &dsl_type); in zink_descriptor_util_push_layouts_get() local561 init_push_binding(&compute_binding, PIPE_SHADER_COMPUTE, vktype); in zink_descriptor_util_push_layouts_get()