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Searched refs:vp_state_changed (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_state.c659 ctx->vp_state_changed = true; in zink_bind_rasterizer_state()
684 ctx->vp_state_changed = true; in zink_bind_rasterizer_state()
Dzink_context.h298 bool vp_state_changed; member
Dzink_draw.cpp576 …if (BATCH_CHANGED || ctx->vp_state_changed || (DYNAMIC_STATE == ZINK_NO_DYNAMIC_STATE && pipeline_… in zink_draw()
607 …if (BATCH_CHANGED || ctx->scissor_changed || ctx->vp_state_changed || (DYNAMIC_STATE == ZINK_NO_DY… in zink_draw()
629 ctx->vp_state_changed = false; in zink_draw()
Dzink_program.c1015 ctx->vp_state_changed |= num_viewports != ctx->vp_state.num_viewports; in bind_last_vertex_stage()
Dzink_context.c1197 ctx->vp_state_changed = true; in zink_set_viewport_states()