Searched refs:vs_key (Results 1 – 12 of 12) sorted by relevance
123 num_used_outputs = c->vs_key->num_used_outputs; in v3d_varying_slot_vpm_offset()124 used_outputs = c->vs_key->used_outputs; in v3d_varying_slot_vpm_offset()316 if (!c->vs_key->va_swap_rb_mask) in v3d_nir_lower_vertex_input()321 if (!(c->vs_key->va_swap_rb_mask & (1 << location))) in v3d_nir_lower_vertex_input()473 bool needs_ff_outputs = c->vs_key->base.is_last_geometry_stage; in v3d_nir_setup_vpm_layout_vs()475 if (c->vs_key->is_coord) { in v3d_nir_setup_vpm_layout_vs()483 if (!c->vs_key->is_coord) { in v3d_nir_setup_vpm_layout_vs()488 if (c->vs_key->per_vertex_point_size) in v3d_nir_setup_vpm_layout_vs()494 c->vpm_output_size = MAX2(1, vpm_offset + c->vs_key->num_used_outputs); in v3d_nir_setup_vpm_layout_vs()627 num_used_outputs = c->vs_key->num_used_outputs; in v3d_nir_emit_ff_vpm_outputs()
909 for (int i = 0; i < c->vs_key->num_used_outputs; i++) { in v3d_nir_lower_vs_early()910 int slot = v3d_slot_get_slot(c->vs_key->used_outputs[i]); in v3d_nir_lower_vs_early()911 int comp = v3d_slot_get_component(c->vs_key->used_outputs[i]); in v3d_nir_lower_vs_early()921 if (c->vs_key->per_vertex_point_size) in v3d_nir_lower_vs_early()1518 c->vs_key = (struct v3d_vs_key *) c->key; in v3d_attempt_compile()2132 if (c->vs_key && c->vs_key->is_coord) in vir_get_stage_name()
839 struct v3d_vs_key *vs_key; member
2272 c->vs_key->va_swap_rb_mask & (1 << var->data.location)) { in ntq_setup_vs_inputs()
200 const struct brw_vs_prog_key *vs_key, in brw_nir_analyze_ubo_ranges() argument213 if (vs_key && vs_key->nr_userclip_plane_consts > 0) in brw_nir_analyze_ubo_ranges()
174 const struct brw_vs_prog_key *vs_key,
764 const struct brw_vs_prog_key *vs_key = in emit_urb_writes() local897 if (stage == MESA_SHADER_VERTEX && vs_key->clamp_vertex_color && in emit_urb_writes()
286 struct brw_vs_prog_key vs_key = { 0, }; in blorp_compile_vs() local290 .key = &vs_key, in blorp_compile_vs()
723 enum pipe_format format = c->vs_key->attr_formats[attr]; in emit_vertex_input()1451 if (c->vs_key->per_vertex_point_size) in emit_vert_end()1489 if (c->vs_key->per_vertex_point_size) in emit_coord_end()2230 c->vs_key = (struct vc4_vs_key *)key; in vc4_shader_ntq()2233 c->vs_key = (struct vc4_vs_key *)key; in vc4_shader_ntq()2363 c->vs_key->fs_inputs->input_slots, in vc4_shader_ntq()2364 c->vs_key->fs_inputs->num_inputs); in vc4_shader_ntq()
178 enum pipe_format format = c->vs_key->attr_formats[attr]; in vc4_nir_lower_vertex_attr()
448 struct vc4_vs_key *vs_key; member
2079 const struct zink_vs_key *vs_key = zink_vs_key(key); in zink_shader_compile() local2080 switch (vs_key->size) { in zink_shader_compile()2082 decomposed_attrs = vs_key->u32.decomposed_attrs; in zink_shader_compile()2083 decomposed_attrs_without_w = vs_key->u32.decomposed_attrs_without_w; in zink_shader_compile()2086 decomposed_attrs = vs_key->u16.decomposed_attrs; in zink_shader_compile()2087 decomposed_attrs_without_w = vs_key->u16.decomposed_attrs_without_w; in zink_shader_compile()2090 decomposed_attrs = vs_key->u8.decomposed_attrs; in zink_shader_compile()2091 decomposed_attrs_without_w = vs_key->u8.decomposed_attrs_without_w; in zink_shader_compile()