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Searched refs:vs_nir (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_clear.c442 struct nir_shader *vs_nir, in create_pipeline() argument
452 struct vk_shader_module vs_m = vk_shader_module_from_nir(vs_nir); in create_pipeline()
556 ralloc_free(vs_nir); in create_pipeline()
575 nir_shader *vs_nir = get_clear_rect_vs(); in create_color_clear_pipeline() local
615 vs_nir, gs_nir, fs_nir, in create_color_clear_pipeline()
637 nir_shader *vs_nir = get_clear_rect_vs(); in create_depth_clear_pipeline() local
674 vs_nir, gs_nir, fs_nir, in create_depth_clear_pipeline()
Dv3dv_meta_copy.c1603 struct nir_shader *vs_nir,
1839 nir_shader *vs_nir = get_texel_buffer_copy_vs(); in create_texel_buffer_copy_pipeline() local
1877 vs_nir, gs_nir, fs_nir, in create_texel_buffer_copy_pipeline()
3367 struct nir_shader *vs_nir, in create_pipeline() argument
3377 struct vk_shader_module vs_m = vk_shader_module_from_nir(vs_nir); in create_pipeline()
3478 ralloc_free(vs_nir); in create_pipeline()
3527 nir_shader *vs_nir = get_blit_vs(); in create_blit_pipeline() local
3566 vs_nir, NULL, fs_nir, in create_blit_pipeline()
Dv3dv_pipeline.c2211 nir_shader *vs_nir = pipeline->vs->nir; in pipeline_add_multiview_gs() local
2217 nir->info.inputs_read = vs_nir->info.outputs_written; in pipeline_add_multiview_gs()
2218 nir->info.outputs_written = vs_nir->info.outputs_written | in pipeline_add_multiview_gs()
2235 nir_foreach_shader_out_variable(out_vs_var, vs_nir) { in pipeline_add_multiview_gs()
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_clear.c78 struct nir_shader *vs_nir, struct nir_shader *fs_nir, in create_pipeline() argument
101 .module = vk_shader_module_handle_from_nir(vs_nir), in create_pipeline()
166 ralloc_free(vs_nir); in create_pipeline()
176 struct nir_shader *vs_nir; in create_color_pipeline() local
186 build_color_shaders(device, &vs_nir, &fs_nir, frag_output); in create_color_pipeline()
231 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_color_pipeline()
441 struct nir_shader *vs_nir, *fs_nir; in create_depthstencil_pipeline() local
450 build_depthstencil_shader(device, &vs_nir, &fs_nir, unrestricted); in create_depthstencil_pipeline()
504 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_depthstencil_pipeline()