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Searched refs:vs_position_always_invariant (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_driconf.c58 query_bool_option(vs_position_always_invariant); in u_driconf_fill_st_options()
/third_party/mesa3d/src/gallium/include/frontend/
Dapi.h240 bool vs_position_always_invariant; member
/third_party/mesa3d/docs/relnotes/
D21.3.5.rst113 - driconf: enable vs_position_always_invariant for Dirt Rally
D20.0.0.rst1941 - driconf, glsl: Add a vs_position_always_invariant option
1942 - drirc: Set vs_position_always_invariant for Shadow of Mordor on Intel
D19.3.0.rst2132 - driconf, glsl: Add a vs_position_always_invariant option
2133 - drirc: Set vs_position_always_invariant for Shadow of Mordor on Intel
D22.0.0.rst3575 - driconf: enable vs_position_always_invariant for Dirt Rally
/third_party/mesa3d/src/util/
Ddriconf.h402 DRI_CONF_OPT_B(vs_position_always_invariant, def, \
/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c696 …ompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_position_always_invariant; in st_create_context_priv()