Searched refs:w_block (Results 1 – 4 of 4) sorted by relevance
199 int w_block = avctx->coded_width / ctx->texture_block_w; in decompress_texture_thread() local210 int off = y * w_block; in decompress_texture_thread()211 for (x = 0; x < w_block; x++) { in decompress_texture_thread()222 int off = y * w_block; in decompress_texture_thread()223 for (x = 0; x < w_block; x++) { in decompress_texture_thread()230 w_block = (avctx->coded_width / 2) / ctx->ctexture_block_w; in decompress_texture_thread()238 int off = y * w_block; in decompress_texture_thread()239 for (x = 0; x < w_block; x++) { in decompress_texture_thread()1208 int w_block = avctx->coded_width / ctx->texture_block_w; in dxv_decode() local1210 if (w_block * h_block * ctx->tex_step > ctx->tex_size * 8LL) in dxv_decode()
256 int w_block = avctx->coded_width / TEXTURE_BLOCK_W; in decompress_texture_thread_internal() local277 int off = y * w_block; in decompress_texture_thread_internal()278 for (x = 0; x < w_block; x++) { in decompress_texture_thread_internal()
442 int w_block = avctx->coded_width / TEXTURE_BLOCK_W; in decompress_texture_thread() local463 int off = y * w_block; in decompress_texture_thread()464 for (x = 0; x < w_block; x++) { in decompress_texture_thread()
91 unsigned w_block = w / desc->block.width; in ref_access_tiled() local98 for (unsigned linear_x_block = 0; linear_x_block < w_block; ++linear_x_block) { in ref_access_tiled()