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Searched refs:whole_resource (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource.cpp1120 bool whole_resource = util_texrange_covers_whole_level(&res->base.b, trans->base.b.level, in transfer_image_part_to_buf() local
1125 whole_resource = true; in transfer_image_part_to_buf()
1126 if (!whole_resource) { in transfer_image_part_to_buf()