Searched refs:wide_point (Results 1 – 9 of 9) sorted by relevance
44 draw->pipeline.wide_point = draw_wide_point_stage(draw); in draw_pipeline_init()57 !draw->pipeline.wide_point || in draw_pipeline_init()85 if (draw->pipeline.wide_point) in draw_pipeline_destroy()86 draw->pipeline.wide_point->destroy(draw->pipeline.wide_point); in draw_pipeline_destroy()
199 draw->pipeline.wide_point->next = next; in validate_pipeline()200 next = draw->pipeline.wide_point; in validate_pipeline()
165 struct draw_stage *wide_point; member
92 key->gs.wide_point = gs->wide_point; in make_gs_key()
73 unsigned wide_point:1; member423 unsigned wide_point:1; /* set if the shader emulates wide point */ member
337 gs->wide_point = TRUE; in emulate_point_sprite()461 (gs->base.tgsi_info.writes_psize || gs->wide_point)) { in update_tgsi_transform()
308 if (variant->key.gs.wide_point) { in svga_get_extra_gs_constants()1207 if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point) in emit_gs_consts()
487 svga->curr.gs && svga->curr.gs->wide_point) { in emit_rss_vgpu10()
13089 if (key->gs.wide_point) { in svga_tgsi_vgpu10_translate()