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Searched refs:writeMaskQ (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.hpp123 int64_t writeMaskQ; member
131 writeMaskQ = replicate(writeMask); in set()
132 invWriteMaskQ = ~writeMaskQ; in set()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.hpp144 int64_t writeMaskQ; member
152 writeMaskQ = replicate(writeMask); in set()
153 invWriteMaskQ = ~writeMaskQ; in set()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp765 newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ)); in writeStencil()
779 newValueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ)); in writeStencil()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp817 newValue &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[0].writeMaskQ)); in writeStencil()
829 newValueBack &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[1].writeMaskQ)); in writeStencil()