Searched refs:writes_depth (Results 1 – 13 of 13) sorted by relevance
247 info->fs.writes_depth = true; in GENX()270 !info->fs.writes_depth && in GENX()276 !info->fs.writes_depth && in GENX()
57 bool shader_writes_zs = (s->fs.writes_depth || s->fs.writes_stencil); in analyze()
74 return info->fs.writes_depth ? MALI_DEPTH_SOURCE_SHADER : in pan_depth_source()
88 return (fs->shader->code.writes_depth) ? TRUE : FALSE; in r300_fragment_shader_writes_depth()
548 if (shader->code.writes_depth) { in r300_translate_fragment_shader()
243 unsigned writes_depth:1; member
279 c->code->writes_depth = 1; in emit_alu()
279 c->code->writes_depth = 1; in emit_paired()
53 .writes_depth = !!(flags & WRITES_Z), in test()
288 bool writes_depth; member
718 return (info->fs.writes_depth || info->fs.writes_stencil); in panvk_fs_required()
7148 UNUSED bool writes_depth = wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF; local7309 writes_depth || wm.PixelShaderKillsPixel ||7324 wm.PixelShaderComputedDepth = writes_depth;7337 if (!(has_writeable_rt(ice->state.cso_blend, fs_info) || writes_depth) &&
281 return (fs->info.fs.writes_depth || fs->info.fs.writes_stencil); in panfrost_fs_required()