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Searched refs:y4f (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrQuad.h106 skvx::Vec<4, float> y4f() const { return skvx::Vec<4, float>::Load(fY); } in y4f() function
DGrQuadUtils.cpp320 V4f ys = this->y4f(); in projectedBounds()
586 V4f devY = quad->fDevice.y4f(); in CropToRect()
935 fY = deviceQuad.y4f(); in reset()
940 fV = localQuad->y4f(); in reset()
/third_party/skia/src/gpu/ops/
DTextureOp.cpp175 skvx::Vec<4, float> ys = srcQuad->y4f() * params.fInvH + params.fYOffset; in normalize_src_quad()