Searched refs:yWrite (Results 1 – 2 of 2) sorted by relevance
1025 state.output[i].yWrite = context->vertexShader->getOutput(i, 1).active(); in update()1059 state.output[Pts].yWrite = true; in update()1084 state.output[Pts].yWrite = true; in update()
119 unsigned char yWrite : 1; member