Searched refs:zValues (Results 1 – 2 of 2) sorted by relevance
865 GLuint *zValues = (GLuint *) dest; in _mesa_unpack_depth_span() local872 zValues[i] = value & 0xffffff00; in _mesa_unpack_depth_span()954 GLuint *zValues = (GLuint *) dest; in _mesa_unpack_depth_span() local959 zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); in _mesa_unpack_depth_span()967 zValues[i] = 0xffffffff; in _mesa_unpack_depth_span()969 zValues[i] = (GLuint) z; in _mesa_unpack_depth_span()974 GLushort *zValues = (GLushort *) dest; in _mesa_unpack_depth_span() local978 zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); in _mesa_unpack_depth_span()985 GLfloat *zValues = (GLfloat*) dest; in _mesa_unpack_depth_span() local988 zValues[i*2] = depthValues[i]; in _mesa_unpack_depth_span()
972 GLuint *zValues; in draw_stencil_pixels() local999 zValues = malloc(width * sizeof(GLuint)); in draw_stencil_pixels()1001 if (sValues && zValues) { in draw_stencil_pixels()1004 GLfloat *zValuesFloat = (GLfloat*)zValues; in draw_stencil_pixels()1019 _mesa_unpack_depth_span(ctx, width, ztype, zValues, in draw_stencil_pixels()1054 dest[k] = zValues[k] | (sValues[k] << 24); in draw_stencil_pixels()1072 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff); in draw_stencil_pixels()1115 free(zValues); in draw_stencil_pixels()