Searched refs:z_high (Results 1 – 1 of 1) sorted by relevance
369 int z_high = z_src + alpha_kernel_radius + 1; in compute_pixel_region_variance() local386 float vasum = ( VARBUF1(z_high, y_low, x_low).lane<3>() in compute_pixel_region_variance()387 - VARBUF1(z_high, y_low, x_high).lane<3>() in compute_pixel_region_variance()388 - VARBUF1(z_high, y_high, x_low).lane<3>() in compute_pixel_region_variance()389 + VARBUF1(z_high, y_high, x_high).lane<3>()) - in compute_pixel_region_variance()