Searched refs:zero_init (Results 1 – 10 of 10) sorted by relevance
279 auto* zero_init = b.Construct(CreateASTTypeFor(ctx, ty)); in BuildZeroingStatements() local280 statements.emplace_back(Statement{b.Assign(var.expr, zero_init), in BuildZeroingStatements()286 auto* zero_init = b.Construct(CreateASTTypeFor(ctx, atomic->Type())); in BuildZeroingStatements() local288 auto* store = b.Call("atomicStore", b.AddressOf(expr.expr), zero_init); in BuildZeroingStatements()
16 static DEFINE_bool(zero_init, false,
162 unsigned zero_init:1; member
2709 expr->zero_init = 1; in initializer()
2601 if (expr->zero_init) in handle_list_initializer()
112 …#define __NO_INIT __attribute__ ((section (".bss.noinit"), zero_init))
403 uint32_t zero_init; member
86 this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out); in _mesa_glsl_parse_state()88 … this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out); in _mesa_glsl_parse_state()90 this->zero_init = 0; in _mesa_glsl_parse_state()
5359 if ((state->zero_init & (1u << var->data.mode)) && in hir()5951 if (((1u << var->data.mode) & state->zero_init) && in hir()8985 if (!var->constant_initializer && state->zero_init) { in detect_conflicting_assignments()
3698 - glsl: init gl_FragColor if zero_init=true