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Searched refs:zfail (Results 1 – 25 of 83) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
Dstencil.c300 stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) in stencil_op() argument
306 if (ctx->Stencil.ZFailFunc[face] == zfail && in stencil_op()
312 ctx->Stencil.ZFailFunc[face] = zfail; in stencil_op()
318 if (ctx->Stencil.ZFailFunc[0] == zfail && in stencil_op()
319 ctx->Stencil.ZFailFunc[1] == zfail && in stencil_op()
327 ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; in stencil_op()
335 _mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass) in _mesa_StencilOp_no_error() argument
338 stencil_op(ctx, fail, zfail, zpass); in _mesa_StencilOp_no_error()
343 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in _mesa_StencilOp() argument
355 if (!validate_stencil_op(ctx, zfail)) { in _mesa_StencilOp()
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/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_depthstencil.c110 ds->stencil[0].zfail, in define_depth_stencil_state_object()
115 ds->stencil[1].zfail, in define_depth_stencil_state_object()
139 ds->stencil[0].zfail = svga_translate_stencil_op(templ->stencil[0].zfail_op); in svga_create_depth_stencil_state()
151 ds->stencil[0].zfail = SVGA3D_STENCILOP_KEEP; in svga_create_depth_stencil_state()
161 ds->stencil[1].zfail = svga_translate_stencil_op(templ->stencil[1].zfail_op); in svga_create_depth_stencil_state()
186 ds->stencil[1].zfail = ds->stencil[0].zfail; in svga_create_depth_stencil_state()
Dsvga_state_rss.c160 EMIT_RS(svga, curr->stencil[0].zfail, STENCILZFAIL); in emit_rss_vgpu9()
189 EMIT_RS(svga, curr->stencil[cw].zfail, STENCILZFAIL); in emit_rss_vgpu9()
194 EMIT_RS(svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL); in emit_rss_vgpu9()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/
Dblending.h98 (GLenum face, GLenum fail, GLenum zfail, GLenum zpass))
Dbase.h136 (GLenum fail, GLenum zfail, GLenum zpass))
/third_party/vk-gl-cts/doc/
DGLES2 Negative API Functions.txt84 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
85 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
DGLES3 Negative API Functions.txt139 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
140 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/third_party/skia/third_party/externals/opengl-registry/extensions/ATI/
DATI_separate_stencil.txt53 Accepted by the <fail>, <zfail>, and <zpass> parameters of
/third_party/openGLES/extensions/ATI/
DATI_separate_stencil.txt53 Accepted by the <fail>, <zfail>, and <zpass> parameters of
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrContextWrapper.hpp153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass);
154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
/third_party/skia/third_party/externals/angle2/src/libGLESv1_CM/
DlibGLESv1_CM.cpp700 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
702 return GL_StencilOp(fail, zfail, zpass); in glStencilOp()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.hpp175 void (GL_APIENTRY *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
176 void (GL_APIENTRY *glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
DlibGLESv2.cpp4424 void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in StencilOpSeparate() argument
4427 face, fail, zfail, zpass); in StencilOpSeparate()
4454 switch(zfail) in StencilOpSeparate()
4490 context->setStencilOperations(fail, zfail, zpass); in StencilOpSeparate()
4495 context->setStencilBackOperations(fail, zfail, zpass); in StencilOpSeparate()
4500 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument
4502 StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); in StencilOp()
Dentry_points.cpp741 GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
743 return gl::StencilOp(fail, zfail, zpass); in glStencilOp()
746 GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpas… in glStencilOpSeparate() argument
748 return gl::StencilOpSeparate(face, fail, zfail, zpass); in glStencilOpSeparate()
Dentry_points.h155 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
156 void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/third_party/skia/include/gpu/gl/
DGrGLFunctions.h156 using GrGLStencilOpFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
157 …ateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_2_0_autogen.h142 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); \
/third_party/openGLES/api/GLES/1.0/
Dgl.h565 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/third_party/openGLES/api/GLSC/1.0/
Dgl.h553 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
Dgl.h553 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/third_party/openGLES/api/GLSC/1.0.1/
Dgl.h557 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
Dgl.h565 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
Dgl.h557 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/third_party/mesa3d/include/GLES2/
Dgl2.h486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/third_party/skia/third_party/externals/angle2/include/GLES2/
Dgl2.h467 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
610 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);

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