Searched refs:ContextD3D (Results 1 – 15 of 15) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ContextD3D.h | 16 class ContextD3D : public ContextImpl, public d3d::Context 19 ContextD3D(const gl::State &state, gl::ErrorSet *errorSet) : ContextImpl(state, errorSet) {} in ContextD3D() function 20 ~ContextD3D() override {} in ~ContextD3D()
|
D | TextureD3D.cpp | 173 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorage() 184 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageMultisample() 199 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageExternalMemory() 381 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in fastUnpackPixels() 439 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setImageExternal() 587 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in ensureRenderTarget() 737 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); in initializeContents() 1742 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setEGLImageTarget() 2101 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in bindTexImage() 2107 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in releaseTexImage() [all …]
|
D | VertexBuffer.cpp | 108 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedSpaceRequired >= spaceRequired); in getSpaceRequired() 186 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), checkedPosition.IsValid()); in storeDynamicAttribute() 231 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedRequiredSpace.IsValid()); in reserveVertexSpace()
|
D | RenderbufferD3D.cpp | 71 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), in setStorageMultisample()
|
D | VertexDataManager.cpp | 157 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), offset.IsValid()); in computeOffset() 402 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); in StoreStaticAttrib() 517 ANGLE_CHECK(GetImplAs<ContextD3D>(context), in reserveSpaceForAttrib()
|
D | IndexBuffer.cpp | 75 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in mapBuffer()
|
D | FramebufferD3D.cpp | 220 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); in readPixels()
|
D | IndexDataManager.cpp | 98 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in StreamInIndexBuffer()
|
D | ProgramD3D.cpp | 939 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); in wait() 1886 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); in checkTask() 1937 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context)); in compileProgramExecutables() 1963 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context)); in compileComputeExecutable()
|
D | BUILD.gn | 16 "ContextD3D.h",
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.h | 20 class Context9 : public ContextD3D
|
D | Context9.cpp | 33 : ContextD3D(state, errorSet), mRenderer(renderer) in Context9()
|
D | Renderer9.cpp | 1751 d3d::Context *contextD3D = GetImplAs<ContextD3D>(context); in applyShaders()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.h | 21 class Context11 : public ContextD3D, public MultisampleTextureInitializer
|
D | Context11.cpp | 118 : ContextD3D(state, errorSet), mRenderer(renderer) in Context11()
|