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Searched refs:ContextD3D (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DContextD3D.h16 class ContextD3D : public ContextImpl, public d3d::Context
19 ContextD3D(const gl::State &state, gl::ErrorSet *errorSet) : ContextImpl(state, errorSet) {} in ContextD3D() function
20 ~ContextD3D() override {} in ~ContextD3D()
DTextureD3D.cpp173 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorage()
184 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageMultisample()
199 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageExternalMemory()
381 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in fastUnpackPixels()
439 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setImageExternal()
587 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in ensureRenderTarget()
737 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); in initializeContents()
1742 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setEGLImageTarget()
2101 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in bindTexImage()
2107 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in releaseTexImage()
[all …]
DVertexBuffer.cpp108 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedSpaceRequired >= spaceRequired); in getSpaceRequired()
186 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), checkedPosition.IsValid()); in storeDynamicAttribute()
231 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedRequiredSpace.IsValid()); in reserveVertexSpace()
DRenderbufferD3D.cpp71 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), in setStorageMultisample()
DVertexDataManager.cpp157 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), offset.IsValid()); in computeOffset()
402 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); in StoreStaticAttrib()
517 ANGLE_CHECK(GetImplAs<ContextD3D>(context), in reserveSpaceForAttrib()
DIndexBuffer.cpp75 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in mapBuffer()
DFramebufferD3D.cpp220 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); in readPixels()
DIndexDataManager.cpp98 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in StreamInIndexBuffer()
DProgramD3D.cpp939 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); in wait()
1886 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); in checkTask()
1937 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context)); in compileProgramExecutables()
1963 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context)); in compileComputeExecutable()
DBUILD.gn16 "ContextD3D.h",
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DContext9.h20 class Context9 : public ContextD3D
DContext9.cpp33 : ContextD3D(state, errorSet), mRenderer(renderer) in Context9()
DRenderer9.cpp1751 d3d::Context *contextD3D = GetImplAs<ContextD3D>(context); in applyShaders()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.h21 class Context11 : public ContextD3D, public MultisampleTextureInitializer
DContext11.cpp118 : ContextD3D(state, errorSet), mRenderer(renderer) in Context11()