Searched refs:GetMaxShaderInputVectors (Results 1 – 1 of 1) sorted by relevance
114 GLint GetMaxShaderInputVectors(const Caps &caps, ShaderType shaderStage) in GetMaxShaderInputVectors() function1023 infoLog, GetMaxShaderInputVectors(caps, backShaderStage), packMode, in collectAndPackUserVaryings()1043 GLint inputVaryingsMax = GetMaxShaderInputVectors(caps, backShaderStage); in collectAndPackUserVaryings()