Searched refs:HasBoundBindlessImage (Results 1 – 5 of 5) sorted by relevance
645 GLboolean HasBoundBindlessImage; member
1610 sh->Program->sh.HasBoundBindlessImage = true; in _mesa_uniform()1989 if (likely(!prog->sh.HasBoundBindlessImage)) in update_bound_bindless_image_flag()1998 prog->sh.HasBoundBindlessImage = false; in update_bound_bindless_image_flag()
100 shader->Program->sh.HasBoundBindlessImage = true; in set_opaque_binding()
1129 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage); in write_shader_metadata()1187 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata); in read_shader_metadata()
613 if (likely(!prog->sh.HasBoundBindlessImage)) in st_make_bound_images_resident()