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Searched refs:LockCount (Results 1 – 6 of 6) sorted by relevance

/third_party/node/deps/v8/src/base/
Dwin32-headers.h88 LONG LockCount; member
/third_party/mesa3d/src/c11/
Dthreads.h110 long LockCount; member
/third_party/node/deps/v8/src/base/platform/
Dplatform-win32.cc52 STATIC_ASSERT(offsetof(V8_CRITICAL_SECTION, LockCount) ==
53 offsetof(CRITICAL_SECTION, LockCount));
/third_party/mesa3d/src/mesa/main/
Dvarray.c2765 if (ctx->Array.LockCount != 0) { in _mesa_LockArraysEXT()
2771 ctx->Array.LockCount = count; in _mesa_LockArraysEXT()
2783 if (ctx->Array.LockCount == 0) { in _mesa_UnlockArraysEXT()
2789 ctx->Array.LockCount = 0; in _mesa_UnlockArraysEXT()
Dattrib.c1238 dest->LockCount = src->LockCount; in copy_array_attrib()
Dmtypes.h1728 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ member