Searched refs:MESA_DEBUG_FLAGS (Results 1 – 11 of 11) sorted by relevance
192 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_DrawPixels()313 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_CopyPixels()395 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_Bitmap()
337 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute()382 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute_indirect()432 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute_group_size()
1326 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_arrays()1654 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_MultiDrawArrays()1824 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_drawrangeelements()2224 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_multidrawelements()2311 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_transform_feedback()2387 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawarraysindirect()2417 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawelementsindirect()
203 MESA_DEBUG_FLAGS = 0x0; in set_debug_flags()206 MESA_DEBUG_FLAGS |= opts[i].flag; in set_debug_flags()
69 if (MESA_DEBUG_FLAGS & DEBUG_SILENT) in output_if_debug()
160 #ifndef MESA_DEBUG_FLAGS161 int MESA_DEBUG_FLAGS = 0; variable
3674 extern int MESA_DEBUG_FLAGS;3677 # define MESA_DEBUG_FLAGS 0 macro
1342 if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) { in _mesa_init_debug_output()
728 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { in att_incomplete()748 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { in fbo_incomplete()1112 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { in fbo_invalid()
628 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) { in incomplete()
978 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_End()