Searched refs:PointSizeIsSet (Results 1 – 6 of 6) sorted by relevance
232 … key.export_point_size = !st->ctx->VertexProgram.PointSizeEnabled && !st->ctx->PointSizeIsSet; in st_update_vp()289 … key.export_point_size = !st->ctx->VertexProgram.PointSizeEnabled && !st->ctx->PointSizeIsSet; in st_update_common_program()
152 !st->ctx->VertexProgram.PointSizeEnabled && !st->ctx->PointSizeIsSet) { in check_program_state()
43 ctx->PointSizeIsSet = (size == 1.0 && ctx->Point.Size == 1.0) || ctx->Point._Attenuated; in update_point_size_set()
1080 ctx->PointSizeIsSet = GL_TRUE; in _mesa_initialize_context()
3580 GLboolean PointSizeIsSet; /**< the glPointSize value in the shader is set */ member
4677 - mesa: rename PointSizeIsOne -> PointSizeIsSet