/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | GetBindGroupLayoutValidationTests.cpp | 22 wgpu::RenderPipeline RenderPipelineFromFragmentShader(const char* shader) { in RenderPipelineFromFragmentShader() 83 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F() 100 wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( in TEST_F() 122 wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( in TEST_F() 345 wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( in TEST_F() 359 wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( in TEST_F() 374 wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( in TEST_F() 391 wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( in TEST_F() 403 wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( in TEST_F() 416 wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"( in TEST_F() [all …]
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D | DrawVertexAndIndexBufferOOBValidationTests.cpp | 131 wgpu::RenderPipeline CreateRenderPipelineWithBufferDesc( in CreateRenderPipelineWithBufferDesc() 170 wgpu::RenderPipeline CreateBasicRenderPipeline(uint32_t bufferStride = kFloat32x4Stride) { in CreateBasicRenderPipeline() 182 wgpu::RenderPipeline CreateBasicRenderPipelineWithInstance( in CreateBasicRenderPipelineWithInstance() 201 wgpu::RenderPipeline CreateBasicRenderPipelineWithZeroArrayStride() { in CreateBasicRenderPipelineWithZeroArrayStride() 215 void TestRenderPassDraw(const wgpu::RenderPipeline& pipeline, in TestRenderPassDraw() 241 void TestRenderPassDrawIndexed(const wgpu::RenderPipeline& pipeline, in TestRenderPassDrawIndexed() 341 wgpu::RenderPipeline pipeline = CreateBasicRenderPipeline(); in TEST_F() 362 wgpu::RenderPipeline pipeline = CreateBasicRenderPipeline(params.bufferStride); in TEST_F() 389 wgpu::RenderPipeline pipeline = CreateBasicRenderPipelineWithInstance( in TEST_F() 428 wgpu::RenderPipeline pipeline = CreateBasicRenderPipeline(); in TEST_F() [all …]
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D | PipelineAndPassCompatibilityTests.cpp | 30 wgpu::RenderPipeline CreatePipeline(wgpu::TextureFormat format, in CreatePipeline() 92 wgpu::RenderPipeline pipeline = in TEST_F() 122 wgpu::RenderPipeline pipeline = in TEST_F() 152 wgpu::RenderPipeline pipeline = CreatePipeline( in TEST_F()
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D | VertexBufferValidationTests.cpp | 69 wgpu::RenderPipeline MakeRenderPipeline(const wgpu::ShaderModule& vsModule, in MakeRenderPipeline() 95 wgpu::RenderPipeline pipeline2 = MakeRenderPipeline(vsModule2, 2); in TEST_F() 96 wgpu::RenderPipeline pipeline1 = MakeRenderPipeline(vsModule1, 1); in TEST_F() 132 wgpu::RenderPipeline pipeline2 = MakeRenderPipeline(vsModule2, 2); in TEST_F() 133 wgpu::RenderPipeline pipeline1 = MakeRenderPipeline(vsModule1, 1); in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 218 Ref<RenderPipeline> RenderPipeline::CreateUninitialized( in CreateUninitialized() 221 return AcquireRef(new RenderPipeline(device, descriptor)); in CreateUninitialized() 224 RenderPipeline::RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor) in RenderPipeline() function in dawn_native::opengl::RenderPipeline 230 MaybeError RenderPipeline::Initialize() { in Initialize() 237 RenderPipeline::~RenderPipeline() = default; 239 void RenderPipeline::DestroyImpl() { in DestroyImpl() 247 GLenum RenderPipeline::GetGLPrimitiveTopology() const { in GetGLPrimitiveTopology() 252 RenderPipeline::GetAttributesUsingVertexBuffer(VertexBufferSlot slot) const { in GetAttributesUsingVertexBuffer() 257 void RenderPipeline::CreateVAOForVertexState() { in CreateVAOForVertexState() 287 void RenderPipeline::ApplyNow(PersistentPipelineState& persistentPipelineState) { in ApplyNow()
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D | RenderPipelineGL.h | 30 class RenderPipeline final : public RenderPipelineBase, public PipelineGL { 32 static Ref<RenderPipeline> CreateUninitialized(Device* device, 44 RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor); 45 ~RenderPipeline() override;
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D | Forward.h | 33 class RenderPipeline; variable 51 using RenderPipelineType = RenderPipeline;
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexStateTests.cpp | 69 wgpu::RenderPipeline MakeTestPipeline(const utils::ComboVertexState& vertexState, in MakeTestPipeline() 205 void DoTestDraw(const wgpu::RenderPipeline& pipeline, in DoTestDraw() 255 wgpu::RenderPipeline pipeline = in TEST_P() 275 wgpu::RenderPipeline pipeline = in TEST_P() 297 wgpu::RenderPipeline pipeline = in TEST_P() 308 wgpu::RenderPipeline pipeline = MakeTestPipeline( in TEST_P() 319 wgpu::RenderPipeline pipeline = MakeTestPipeline( in TEST_P() 336 wgpu::RenderPipeline pipeline = in TEST_P() 357 wgpu::RenderPipeline pipeline = in TEST_P() 378 wgpu::RenderPipeline pipeline = in TEST_P() [all …]
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D | MultisampledRenderingTests.cpp | 42 wgpu::RenderPipeline CreateRenderPipelineWithOneOutputForTest( in CreateRenderPipelineWithOneOutputForTest() 82 wgpu::RenderPipeline CreateRenderPipelineWithTwoOutputsForTest( in CreateRenderPipelineWithTwoOutputsForTest() 126 const wgpu::RenderPipeline& pipeline, in EncodeRenderPassForTest() 143 const wgpu::RenderPipeline& pipeline, in EncodeRenderPassForTest() 215 wgpu::RenderPipeline CreateRenderPipelineForTest(const char* fs, in CreateRenderPipelineForTest() 272 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipelineForTest() 289 wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth); in TEST_P() 320 wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth); in TEST_P() 347 wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth); in TEST_P() 390 wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth); in TEST_P() [all …]
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D | IndexFormatTests.cpp | 33 wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format, in MakeTestPipeline() 71 wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32); in TEST_P() 99 wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16); in TEST_P() 128 wgpu::RenderPipeline pipeline32 = MakeTestPipeline(wgpu::IndexFormat::Uint32); in TEST_P() 129 wgpu::RenderPipeline pipeline16 = MakeTestPipeline(wgpu::IndexFormat::Uint16); in TEST_P() 160 wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32); in TEST_P() 187 wgpu::RenderPipeline pipeline = in TEST_P() 261 wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32); in TEST_P() 296 wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32); in TEST_P() 330 wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16); in TEST_P() [all …]
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D | VertexOnlyRenderPipelineTests.cpp | 98 wgpu::RenderPipeline CreateRenderPipeline( in CreateRenderPipeline() 172 wgpu::RenderPipeline stencilPipelineNoFragment; 173 wgpu::RenderPipeline stencilPipelineWithFragment; 174 wgpu::RenderPipeline depthPipelineNoFragment; 175 wgpu::RenderPipeline depthPipelineWithFragment; 176 wgpu::RenderPipeline fullPipeline; 183 const wgpu::RenderPipeline& pipeline, in TEST_P() 220 const wgpu::RenderPipeline& pipeline, in TEST_P()
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D | ScissorTests.cpp | 22 wgpu::RenderPipeline CreateQuadPipeline(wgpu::TextureFormat format) { in CreateQuadPipeline() 53 wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); in TEST_P() 75 wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); in TEST_P() 105 wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); in TEST_P() 128 wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); in TEST_P()
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D | GpuMemorySynchronizationTests.cpp | 57 std::tuple<wgpu::RenderPipeline, wgpu::BindGroup> CreatePipelineAndBindGroupForRender( in CreatePipelineAndBindGroupForRender() 81 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in CreatePipelineAndBindGroupForRender() 129 wgpu::RenderPipeline render; in TEST_P() 158 wgpu::RenderPipeline render; in TEST_P() 200 wgpu::RenderPipeline render; in TEST_P() 264 std::tuple<wgpu::RenderPipeline, wgpu::BindGroup> CreatePipelineAndBindGroupForRender( in CreatePipelineAndBindGroupForRender() 287 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in CreatePipelineAndBindGroupForRender() 306 wgpu::RenderPipeline render; in TEST_P() 342 wgpu::RenderPipeline render; in TEST_P() 381 wgpu::RenderPipeline render; in TEST_P() [all …]
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D | ObjectCachingTests.cpp | 221 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P() 224 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P() 227 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P() 258 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P() 261 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P() 264 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P() 294 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P() 297 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P() 300 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.h | 27 class RenderPipeline final : public RenderPipelineBase { 29 static Ref<RenderPipeline> CreateUninitialized(Device* device, 34 RenderPipeline() = delete; 47 ~RenderPipeline() override;
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D | RenderPipelineD3D12.cpp | 319 Ref<RenderPipeline> RenderPipeline::CreateUninitialized( in CreateUninitialized() 322 return AcquireRef(new RenderPipeline(device, descriptor)); in CreateUninitialized() 325 MaybeError RenderPipeline::Initialize() { in Initialize() 425 RenderPipeline::~RenderPipeline() = default; 427 void RenderPipeline::DestroyImpl() { in DestroyImpl() 432 D3D12_PRIMITIVE_TOPOLOGY RenderPipeline::GetD3D12PrimitiveTopology() const { in GetD3D12PrimitiveTopology() 436 ID3D12PipelineState* RenderPipeline::GetPipelineState() const { in GetPipelineState() 440 const FirstOffsetInfo& RenderPipeline::GetFirstOffsetInfo() const { in GetFirstOffsetInfo() 444 void RenderPipeline::SetLabelImpl() { in SetLabelImpl() 448 D3D12_INPUT_LAYOUT_DESC RenderPipeline::ComputeInputLayout( in ComputeInputLayout() [all …]
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D | Forward.h | 33 class RenderPipeline; variable 52 using RenderPipelineType = RenderPipeline;
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | GPURenderPipeline.h | 29 GPURenderPipeline(wgpu::RenderPipeline pipeline); 32 inline operator const wgpu::RenderPipeline &() const { 43 wgpu::RenderPipeline pipeline_;
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/third_party/skia/experimental/webgpu-bazel/src/ |
D | bindings.cpp | 34 wgpu::RenderPipeline createRenderPipeline(wgpu::Device device, wgpu::ShaderModule vertexShader, in createRenderPipeline() 75 void drawPipeline(wgpu::Device device, wgpu::TextureView view, wgpu::RenderPipeline pipeline, in drawPipeline() 110 wgpu::RenderPipeline makeRenderPipeline(wgpu::ShaderModule vertexShader, in makeRenderPipeline() 115 void drawPipeline(wgpu::RenderPipeline pipeline, float r, float g, float b, float a) { in drawPipeline() 133 class_<wgpu::RenderPipeline>("RenderPipeline"); in EMSCRIPTEN_BINDINGS()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.h | 27 class RenderPipeline final : public RenderPipelineBase { 29 static Ref<RenderPipeline> CreateUninitialized(Device* device, 43 ~RenderPipeline() override;
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D | RenderPipelineVk.cpp | 331 Ref<RenderPipeline> RenderPipeline::CreateUninitialized( in CreateUninitialized() 334 return AcquireRef(new RenderPipeline(device, descriptor)); in CreateUninitialized() 337 MaybeError RenderPipeline::Initialize() { in Initialize() 557 void RenderPipeline::SetLabelImpl() { in SetLabelImpl() 562 VkPipelineVertexInputStateCreateInfo RenderPipeline::ComputeVertexInputDesc( in ComputeVertexInputDesc() 604 RenderPipeline::~RenderPipeline() = default; 606 void RenderPipeline::DestroyImpl() { in DestroyImpl() 614 VkPipeline RenderPipeline::GetHandle() const { in GetHandle() 618 void RenderPipeline::InitializeAsync(Ref<RenderPipelineBase> renderPipeline, in InitializeAsync()
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D | Forward.h | 32 class RenderPipeline; variable 52 using RenderPipelineType = RenderPipeline;
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | ShaderModuleMTL.h | 29 class RenderPipeline; variable 51 const RenderPipeline* renderPipeline = nullptr); 58 const RenderPipeline* renderPipeline,
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D | RenderPipelineMTL.mm | 314 Ref<RenderPipelineBase> RenderPipeline::CreateUninitialized( 317 return AcquireRef(new RenderPipeline(device, descriptor)); 320 MaybeError RenderPipeline::Initialize() { 410 MTLPrimitiveType RenderPipeline::GetMTLPrimitiveTopology() const { 414 MTLWinding RenderPipeline::GetMTLFrontFace() const { 418 MTLCullMode RenderPipeline::GetMTLCullMode() const { 422 void RenderPipeline::Encode(id<MTLRenderCommandEncoder> encoder) { 426 id<MTLDepthStencilState> RenderPipeline::GetMTLDepthStencilState() { 430 uint32_t RenderPipeline::GetMtlVertexBufferIndex(VertexBufferSlot slot) const { 435 wgpu::ShaderStage RenderPipeline::GetStagesRequiringStorageBufferLength() const { [all …]
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D | Forward.h | 33 class RenderPipeline; variable 52 using RenderPipelineType = RenderPipeline;
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